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CLO Materials Look Wrong in Unreal? FIX Live Sync Shaders (UE 5.7)
DescriptionIn this tutorial I’m comparing CLO’s built-in material shaders inside Unreal Engine 5.7 when using the Live Sync Plugin. Many designers notice that after importing garments from CLO, materials suddenly look flatter or different. Silk loses its glow, velvet looks less rich, and iridescent effects become harsh or disappMore
In this tutorial I’m comparing CLO’s built-in material shaders inside Unreal Engine 5.7 when using the Live Sync Plugin.
Many designers notice that after importing garments from CLO, materials suddenly look flatter or different. Silk loses its glow, velvet looks less rich, and iridescent effects become harsh or disappear.
In this video I show you:
• Where the original CLO material types are hidden inside Unreal
• How to properly create and organize Material Instances
• When to use (or not use) metallic and roughness maps
• How to combine CLO presets with Substance Painter textures
• How to control and soften the iridescent shader
• A side-by-side comparison of silk/satin, velvet and iridescent
00:00 Intro
01:05 Preperation in CLO3D
02:19 Clo material shaders in Unreal Engine
This workflow allows you to keep CLO’s shader logic — including Fresnel effects — while still enhancing your garment with custom texture detail.
If you’re working between CLO and Unreal and want more control over your material quality, this tutorial will help you avoid rebuilding everything from scratch.
You can find more digital fashion workflows, Unreal tutorials and workshop information on my website:
👉 https://aschno.com/
Let me know in the comments which shader you prefer and what you’d like to see next.
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