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Metahuman Character Workflow | No Modeling | Substance Makeup + CLO3D Prep Unreal Engine 5.7 Part01

Feb 23, 2026 · 1.4K views

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Tutorial
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Makeup

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DescriptionIn this tutorial, I create a high-quality MetaHuman without modeling from scratch. The workflow focuses on achieving a stronger likeness using preset blending, sculpting, and overlay references. I also export the face mesh to Substance Painter to create subtle makeup and contouring before bringing everything back intoMore
In this tutorial, I create a high-quality MetaHuman without modeling from scratch. The workflow focuses on achieving a stronger likeness using preset blending, sculpting, and overlay references. I also export the face mesh to Substance Painter to create subtle makeup and contouring before bringing everything back into Unreal Engine. Topics covered in Part 01: 00:00 Intro 01:45 MetaHuman Creator setup 03:29 Likeness refinement using blend + sculpt 04:12 Overlay reference workflow 06:45 Add DNA Bodymesh 07:52 Facemesh and texture export 08:51 Makeup and contouring in Substance Painter 12:12 Remove Metahuman Underwear 13:11 DNA and mesh export preparation for CLO Part 02 covers clothing creation and Chaos Cloth setup inside Unreal. https://www.youtube.com/watch?v=Mflu3S4a9IY&t=239s Get the full project file to follow along including: - CLO garment files and shoes - Unreal Scene with my Studio Light set up - Video Tutorial Part01 & 02 ad-free https://aschno.gumroad.com/l/chaos Subscribe for more content around MetaHuman, CLO, and real-time pipelines. https://stan.store/aschno

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