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Metahuman Character Workflow | No Modeling | Substance Makeup + CLO3D Prep Unreal Engine 5.7 Part01
DescriptionIn this tutorial, I create a high-quality MetaHuman without modeling from scratch. The workflow focuses on achieving a stronger likeness using preset blending, sculpting, and overlay references. I also export the face mesh to Substance Painter to create subtle makeup and contouring before bringing everything back intoMore
In this tutorial, I create a high-quality MetaHuman without modeling from scratch.
The workflow focuses on achieving a stronger likeness using preset blending, sculpting, and overlay references. I also export the face mesh to Substance Painter to create subtle makeup and contouring before bringing everything back into Unreal Engine.
Topics covered in Part 01:
00:00 Intro
01:45 MetaHuman Creator setup
03:29 Likeness refinement using blend + sculpt
04:12 Overlay reference workflow
06:45 Add DNA Bodymesh
07:52 Facemesh and texture export
08:51 Makeup and contouring in Substance Painter
12:12 Remove Metahuman Underwear
13:11 DNA and mesh export preparation for CLO
Part 02 covers clothing creation and Chaos Cloth setup inside Unreal.
https://www.youtube.com/watch?v=Mflu3S4a9IY&t=239s
Get the full project file to follow along including:
- CLO garment files and shoes
- Unreal Scene with my Studio Light set up
- Video Tutorial Part01 & 02 ad-free
https://aschno.gumroad.com/l/chaos
Subscribe for more content around MetaHuman, CLO, and real-time pipelines.
https://stan.store/aschno
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