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Master UV Layouts in CLO3D — Boost Texture Quality for Unreal Engine, Blender & Substance Painter
DescriptionStruggling with blurry textures or messy UVs when exporting from CLO3D / Marvelous Designer to Unreal Engine 5.6.1, Blender, Substance Painter or any other 3D software. In this tutorial, I’ll show you how to optimize your UV layout in CLO3D, use Material Slots effectively, and export clean, professional-grade maps readMore
Struggling with blurry textures or messy UVs when exporting from CLO3D / Marvelous Designer to Unreal Engine 5.6.1, Blender, Substance Painter or any other 3D software.
In this tutorial, I’ll show you how to optimize your UV layout in CLO3D, use Material Slots effectively, and export clean, professional-grade maps ready to export.
Learn how to fix one of the most confusing steps in digital fashion production — and finally get the sharp, high-quality results your garments deserve.
00:00 Intro
01:04 Set up garment in CLO
04:09 UV editor in CLO 3D - my favorite setting explained
09:47 Extend UV´s - no more stretched textures
13:02 Bake textures
15:22 Export settings
17:21 Unreal Engine - Material Slots are based on UV layout!
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